๐ŸŽด POD DECK-BUILDING GUIDE DeckCheck-Centric Framework for Clear, Fair, and Consistent Commander Nights ๐ŸŽฏ Purpose of This Guide This guide exists to keep our Commander nights organized and consistent. DeckCheck gives us an objective way to evaluate: Threat Velocity Resource Velocity Consistency Interaction Density Win Turn / Effective Win Turn This clarity helps prevent mismatches and ensures everyone sits down with accurate expectations. ๐Ÿ“… Weekly Requirement โ€” Submit Decks by Thursday To prepare balanced pods, every player must: Run their deck through DeckCheck Share the DeckCheck power rating Declare the League (BBC, MILF, or WHORE) Submit this before Thursday at 11:59 PM If a player misses the deadline, they may still play but must choose one of the penalty modifiers listed below. ๐Ÿงฑ The League System Leagues are determined by DeckCheck power ranges and Bracket 3 rules (for BBC & MILF). ๐Ÿ”ต BBC League โ€” Low Velocity / Precon-Style DeckCheck Range: Less than 6.5 Restrictions: Bracket 3 ๐Ÿ“Œ BBC League Overview BBC League aims for relaxed gameplay similar to upgraded precons. Mechanical Characteristics Win Turn: Typically Turn 9โ€“11 Strategy: Combat-focused, slow value engines Tutors: 0โ€“1 Interaction: Basic, minimal free spells Ramp: CMC 2โ€“3, slower rocks Consistency: Low redundancy and low protection Power Range Enforcement DeckCheck rating must be below 6.5 . Anything stronger moves to MILF League. โš ๏ธ BBC League โ€” Bracket 3 Rules (Mandatory) Max 0โ€“3 Game-Changers No mass land destruction No extra-turn loops No deterministic wins before Turn 6 No early hard locks (Turns 2โ€“4) No fast-mana dominance ๐ŸŽฎ BBC League Gameplay Expectations Slower tempo Emphasis on board presence High interactivity Longer games ๐ŸŸฉ MILF League โ€” Tuned / Synergy-Focused Casual DeckCheck Range: 5.5 โ€“ 6.5 Restrictions: Bracket 3 ๐Ÿ“Œ MILF League Overview MILF League is for tuned, synergistic decks that are still clearly noncompetitive. Mechanical Characteristics Win Turn: Typically Turn 6โ€“8 Strategy: Synergy engines and optimized value lines Tutors: 1โ€“3 Interaction: Moderate and purposeful Ramp: Efficient CMC 1โ€“2โ€“3 ramp Consistency: Good redundancy and moderate protection Power Range Enforcement DeckCheck rating must fall between 5.5 and 6.5 . Higher ratings move to WHORE League. โš ๏ธ MILF League โ€” Bracket 3 Rules (Mandatory) Max 0โ€“3 Game-Changers No mass land destruction No extra-turn loops No Turn 6 or earlier deterministic wins No early oppressive stax No infinite-mana outlet wins before Turn 6 ๐ŸŽฎ MILF League Gameplay Expectations Strong and reliable Interactive and tactical Clearly casual, but not weak Appropriate for experienced casual play ๐Ÿ”ด WHORE League โ€” Open Power DeckCheck: No limits Restrictions: None ๐Ÿ“Œ WHORE League Overview WHORE League allows any legal strategy, including high-power and cEDH-level play. Mechanical Characteristics No DeckCheck ceiling Fast mana allowed All combos allowed Early win attempts expected Stax and efficient protection legal ๐ŸŽฎ WHORE League Gameplay Expectations High tempo Strong interaction Explosive turns Competitive-level strategies acceptable โš–๏ธ Bracket 3 Expectations (Tiers 1 & 2 Only) To maintain fair mid-power games: Games end Turn 6 or later Wins require setup + interaction windows No mass land destruction No extra-turn abuse No early hard locks Max 0โ€“3 Game-Changers BBC League = DeckCheck 4.5โ€“5.5 MILF League = DeckCheck 5.5โ€“6.5 Decks outside their range must move up a tier ๐Ÿ“‹ Player Checklist Before game night: Submit your DeckCheck rating + Tier by Thursday Ensure your deck falls within your Tierโ€™s range Follow Bracket 3 rules if in BBC League or 2 Align your deckโ€™s speed with your intended Tier Bring decks that support fair and interactive games ๐ŸงŠ Penalties for Late Deck Submission If you miss the Thursday deadline, choose one: Option A โ€” Lost & Found Deck Play a random deck from the community pile. Option B โ€” Chaos Seat Start with: One tapped land One Clue token Once per game, any player may ask you a rules question you must answer. Option C โ€” Frozen Mulligan Only one mulligan for the game. Option D โ€” Mystery Draw A podmate draws your opening seven. Keep it or take a single mulligan. Option E โ€” Group Vote The table chooses a modifier for your game. ๐Ÿ† Pod Values Clear communication Respect for everyoneโ€™s time Balanced expectations Consistent gameplay across tiers Interactive, fair games No mismatched power levels No frustration from surprise spikes This structure ensures all players can focus on enjoying the game.