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๐ด POD DECK-BUILDING GUIDE
DeckCheck-Centric Framework for Clear, Fair, and Consistent Commander Nights
๐ฏ Purpose of This Guide
This guide exists to keep our Commander nights organized and consistent.
DeckCheck gives us an objective way to evaluate:
- Threat Velocity
- Resource Velocity
- Consistency
- Interaction Density
- Win Turn / Effective Win Turn
This clarity helps prevent mismatches and ensures everyone sits down with accurate expectations.
๐ Weekly Requirement โ Submit Decks by Thursday
To prepare balanced pods, every player must:
- Run their deck through DeckCheck
- Share the DeckCheck power rating
- Declare the Tier (1, 2, or 3)
- Submit this before Thursday at 11:59 PM
If a player misses the deadline, they may still play but must choose one of the penalty modifiers listed below.
๐งฑ The Three-Tier System
Tiers are determined by DeckCheck power ranges and Bracket 3 rules (for Tiers 1 & 2).
๐ต Tier 1 โ Low Velocity / Precon-Style
DeckCheck Range: 4.5 โ 5.5
Restrictions: Bracket 3
๐ Tier 1 Overview
Tier 1 aims for relaxed gameplay similar to upgraded precons.
Mechanical Characteristics
- Win Turn: Typically Turn 9โ11
- Strategy: Combat-focused, slow value engines
- Tutors: 0โ1
- Interaction: Basic, minimal free spells
- Ramp: CMC 2โ3, slower rocks
- Consistency: Low redundancy and low protection
Power Range Enforcement
DeckCheck rating must fall between 4.5 and 5.5.
Anything stronger moves to Tier 2.
โ ๏ธ Tier 1 โ Bracket 3 Rules (Mandatory)
- Max 0โ3 Game-Changers
- No mass land destruction
- No extra-turn loops
- No deterministic wins before Turn 6
- No early hard locks (Turns 2โ4)
- No fast-mana dominance
๐ฎ Tier 1 Gameplay Expectations
- Slower tempo
- Emphasis on board presence
- High interactivity
- Longer games
๐ฉ Tier 2 โ Tuned / Synergy-Focused Casual
DeckCheck Range: 5.5 โ 6.5
Restrictions: Bracket 3
๐ Tier 2 Overview
Tier 2 is for tuned, synergistic decks that are still clearly noncompetitive.
Mechanical Characteristics
- Win Turn: Typically Turn 6โ8
- Strategy: Synergy engines and optimized value lines
- Tutors: 1โ3
- Interaction: Moderate and purposeful
- Ramp: Efficient CMC 1โ2โ3 ramp
- Consistency: Good redundancy and moderate protection
Power Range Enforcement
DeckCheck rating must fall between 5.5 and 6.5.
Higher ratings move to Tier 3.
โ ๏ธ Tier 2 โ Bracket 3 Rules (Mandatory)
- Max 0โ3 Game-Changers
- No mass land destruction
- No extra-turn loops
- No Turn 6 or earlier deterministic wins
- No early oppressive stax
- No infinite-mana outlet wins before Turn 6
๐ฎ Tier 2 Gameplay Expectations
- Strong and reliable
- Interactive and tactical
- Clearly casual, but not weak
- Appropriate for experienced casual play
๐ด Tier 3 โ Open Power
DeckCheck: No limits
Restrictions: None
๐ Tier 3 Overview
Tier 3 allows any legal strategy, including high-power and cEDH-level play.
Mechanical Characteristics
- No DeckCheck ceiling
- Fast mana allowed
- All combos allowed
- Early win attempts expected
- Stax and efficient protection legal
๐ฎ Tier 3 Gameplay Expectations
- High tempo
- Strong interaction
- Explosive turns
- Competitive-level strategies acceptable
โ๏ธ Bracket 3 Expectations
(Tiers 1 & 2 Only)
To maintain fair mid-power games:
- Games end Turn 6 or later
- Wins require setup + interaction windows
- No mass land destruction
- No extra-turn abuse
- No early hard locks
- Max 0โ3 Game-Changers
- Tier 1 = DeckCheck 4.5โ5.5
- Tier 2 = DeckCheck 5.5โ6.5
- Decks outside their range must move up a tier
๐ Player Checklist
Before game night:
- Submit your DeckCheck rating + Tier by Thursday
- Ensure your deck falls within your Tierโs range
- Follow Bracket 3 rules if in Tier 1 or 2
- Align your deckโs speed with your intended Tier
- Bring decks that support fair and interactive games
๐ง Penalties for Late Deck Submission
If you miss the Thursday deadline, choose one:
Option A โ Lost & Found Deck
Play a random deck from the community pile.
Option B โ Chaos Seat
Start with:
- One tapped land
- One Clue token
- Once per game, any player may ask you a rules question you must answer.
Option C โ Frozen Mulligan
Only one mulligan for the game.
Option D โ Mystery Draw
A podmate draws your opening seven.
Keep it or take a single mulligan.
Option E โ Group Vote
The table chooses a modifier for your game.
๐ Pod Values
- Clear communication
- Respect for everyoneโs time
- Balanced expectations
- Consistent gameplay across tiers
- Interactive, fair games
- No mismatched power levels
- No frustration from surprise spikes
This structure ensures all players can focus on enjoying the game.