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๐ŸŽด POD DECK-BUILDING GUIDE

DeckCheck-Centric Framework for Clear, Fair, and Consistent Commander Nights

(Under construction to settle on tier expectations)

๐ŸŽฏ Purpose of This Guide

This guide exists to keep our Commander nights organized and consistent.
DeckCheck gives us an objective way to evaluate:

  • Threat Velocity
  • Resource Velocity
  • Consistency
  • Interaction Density
  • Win Turn / Effective Win Turn

This clarity helps prevent mismatches and ensures everyone sits down with accurate expectations.


๐Ÿ“… Weekly Requirement โ€” Submit Decks by Thursday

To prepare balanced pods, every player must:

  1. Run their deck through DeckCheck
  2. Share the DeckCheck power rating
  3. Declare the Tier (1, 2, or 3)
  4. Submit this before Thursday at 11:59 PM

If a player misses the deadline, they may still play but must choose one of the penalty modifiers listed below.


๐Ÿงฑ The Three-Tier System

Tiers are determined by DeckCheck power ranges and Bracket 3 rules (for Tiers 1 & 2).


๐Ÿ”ต Tier 1 โ€” Low Velocity / Precon-Style

DeckCheck Range: 4.5 โ€“ 5.5
Restrictions: Bracket 3


๐Ÿ“Œ Tier 1 Overview

Tier 1 aims for relaxed gameplay similar to upgraded precons.

Mechanical Characteristics

  • Win Turn: Typically Turn 9โ€“11
  • Strategy: Combat-focused, slow value engines
  • Tutors: 0โ€“1
  • Interaction: Basic, minimal free spells
  • Ramp: CMC 2โ€“3, slower rocks
  • Consistency: Low redundancy and low protection

Power Range Enforcement

DeckCheck rating must fall between 4.5 and 5.5.
Anything stronger moves to Tier 2.


โš ๏ธ Tier 1 โ€” Bracket 3 Rules (Mandatory)

  • Max 0โ€“3 Game-Changers
  • No mass land destruction
  • No extra-turn loops
  • No deterministic wins before Turn 6
  • No early hard locks (Turns 2โ€“4)
  • No fast-mana dominance

๐ŸŽฎ Tier 1 Gameplay Expectations

  • Slower tempo
  • Emphasis on board presence
  • High interactivity
  • Longer games

๐ŸŸฉ Tier 2 โ€” Tuned / Synergy-Focused Casual

DeckCheck Range: 5.5 โ€“ 6.5
Restrictions: Bracket 3


๐Ÿ“Œ Tier 2 Overview

Tier 2 is for tuned, synergistic decks that are still clearly noncompetitive.

Mechanical Characteristics

  • Win Turn: Typically Turn 6โ€“8
  • Strategy: Synergy engines and optimized value lines
  • Tutors: 1โ€“3
  • Interaction: Moderate and purposeful
  • Ramp: Efficient CMC 1โ€“2โ€“3 ramp
  • Consistency: Good redundancy and moderate protection

Power Range Enforcement

DeckCheck rating must fall between 5.5 and 6.5.
Higher ratings move to Tier 3.


โš ๏ธ Tier 2 โ€” Bracket 3 Rules (Mandatory)

  • Max 0โ€“3 Game-Changers
  • No mass land destruction
  • No extra-turn loops
  • No Turn 6 or earlier deterministic wins
  • No early oppressive stax
  • No infinite-mana outlet wins before Turn 6

๐ŸŽฎ Tier 2 Gameplay Expectations

  • Strong and reliable
  • Interactive and tactical
  • Clearly casual, but not weak
  • Appropriate for experienced casual play

๐Ÿ”ด Tier 3 โ€” Open Power

DeckCheck: No limits
Restrictions: None


๐Ÿ“Œ Tier 3 Overview

Tier 3 allows any legal strategy, including high-power and cEDH-level play.

Mechanical Characteristics

  • No DeckCheck ceiling
  • Fast mana allowed
  • All combos allowed
  • Early win attempts expected
  • Stax and efficient protection legal

๐ŸŽฎ Tier 3 Gameplay Expectations

  • High tempo
  • Strong interaction
  • Explosive turns
  • Competitive-level strategies acceptable

โš–๏ธ Bracket 3 Expectations

(Tiers 1 & 2 Only)

To maintain fair mid-power games:

  • Games end Turn 6 or later
  • Wins require setup + interaction windows
  • No mass land destruction
  • No extra-turn abuse
  • No early hard locks
  • Max 0โ€“3 Game-Changers
  • Tier 1 = DeckCheck 4.5โ€“5.5
  • Tier 2 = DeckCheck 5.5โ€“6.5
  • Decks outside their range must move up a tier

๐Ÿ“‹ Player Checklist

Before game night:

  • Submit your DeckCheck rating + Tier by Thursday
  • Ensure your deck falls within your Tierโ€™s range
  • Follow Bracket 3 rules if in Tier 1 or 2
  • Align your deckโ€™s speed with your intended Tier
  • Bring decks that support fair and interactive games

๐ŸงŠ Penalties for Late Deck Submission

If you miss the Thursday deadline, choose one:

Option A โ€” Lost & Found Deck

Play a random deck from the community pile.

Option B โ€” Chaos Seat

Start with:

  • One tapped land
  • One Clue token
  • Once per game, any player may ask you a rules question you must answer.

Option C โ€” Frozen Mulligan

Only one mulligan for the game.

Option D โ€” Mystery Draw

A podmate draws your opening seven.
Keep it or take a single mulligan.

Option E โ€” Group Vote

The table chooses a modifier for your game.


๐Ÿ† Pod Values

  • Clear communication
  • Respect for everyoneโ€™s time
  • Balanced expectations
  • Consistent gameplay across tiers
  • Interactive, fair games
  • No mismatched power levels
  • No frustration from surprise spikes

This structure ensures all players can focus on enjoying the game.