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Dark Angels Armour and Squad Markings

Painting placement guide

Shoulders, company knees and squad identity

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Marking a model

Left and right mean the model's own sides. Keep Chapter identity, company, battlefield role, squad, and personal honours separate. A unit attached to a mixed strike force does not automatically become Deathwing or Ravenwing. Start with the chapter map.

Placement

Standard power armour

Wearer-left

Chapter badge

Wearer-right

Role / squad

Terminator armour

Wearer-left

Crux Terminatus

Wearer-right

Chapter / wing badge

Power armour normally has Chapter identity model-left and squad insignia model-right. Terminators reserve the left for their Crux and shift identity right. Codex Astartes shoulder convention.

Armour exception

Studded shoulder exception: when Mark VI-style studs occupy the wearer's left pauldron, put Chapter identity on the right and relocate or reduce the role/squad device. The armour layout overrides the usual shoulder arrangement. GW's explanation of the studded pauldron.

Green Dark Angels use white Chapter identity, red role badges, and model-left company knees. Ely's Dark Angels placement guide.

Helmet and rim colours normally follow the armour, rather than Ultramarines-style rank helmets or company-coloured rims. Forehead ornaments, robes and personal heraldry add distinction. Ely's studio-convention checklist. The owner's sergeant shields are an approved addition; they do not replace company knees or squad identification.

Use battle companies 3–5; Ely's isolated “2–5” is inconsistent.

Company knees: visual key

These patterns were checked against the diagrams linked from Lexicanum's individual company entries, citing Codex: Dark Angels (7th edition), p.13. Diagram-left/right below means looking directly at the badge, not the model's left/right limbs. Old scans are colour references only in the broad sense; pale fields may read white or bone. They are not paint swatches.

Schematic company badge; pattern described below.

3rd Company

Red diagonal `/` band over dark green.

Schematic company badge; pattern described below.

4th Company

Upper half black/white chequers; lower half pale.

Schematic company badge; pattern described below.

5th Company

Quartered: pale upper-left/lower-right; dark green upper-right/lower-left.

Schematic company badge; pattern described below.

6th Company

Vertical split: pale left, dark green right.

Schematic company badge; pattern described below.

7th Company

Broad dark-green downward-pointing chevron on pale field.

Schematic company badge; pattern described below.

8th Company

Diagonal split: black upper-left, dark green lower-right.

Schematic company badge; pattern described below.

9th Company

Red horizontal band across pale field.

Schematic company badge; pattern described below.

10th Company

Plain green; no separate patterned company knee.

Deathwing and Ravenwing identify their specialised companies through livery and badges; use their Deathwing and Ravenwing pages for exceptions and squad heraldry.

Battlefield roles

Dark Angels role devices: double-ended vertical arrow, Battleline; four-way arrow, Close Support; blast, Fire Support. Ely's Dark Angels guide.

The independent 11th-edition review groups current infantry as follows. This is background organisation, not the game's BATTLELINE keyword:

Battleline

Infantry examples

Intercessors, Heavy Intercessors, Infiltrators.

Close Support

Infantry examples

Assault Intercessors, including jump packs; Inceptors, Incursors, Reivers, Infernus.

Fire Support

Infantry examples

Aggressors, Desolation, Eliminators, Eradicators, Hellblasters.

Knotley's advance codex review independently supports the updated list. Older squad types belong in the historical notes, rather than being silently erased from an existing collection.

Unresolved · Infernus

Infernus remains a source conflict: printed categorisation says Close Support, while GW miniatures and earlier presentation display Fire Support. Lexicanum prefers the visual interpretation; that preference is editorial inference. Either should be labelled by the source followed, rather than described as undisputed. Conflict and citations.

Squad numbers and attachments

The usual battle-company plan is 1–6 Battleline, 7–8 Close Support, 9–10 Fire Support. Reserve squads can extend a reinforced company to 11–20, without repeating that fixed role allocation. The 10th's Vanguard numbering is also more flexible. A ten-man squad split into two combat squads can retain one squad number; two tabletop units do not necessarily mean two permanent organisational squads. Codex Astartes organisation and numbering.

Keep a roster recording parent company, attached company, squad number and chosen badge. Applying the generic attached-company heraldry convention to Dark Angels knees is a reasonable planning interpretation; it does not justify repainting Deathwing bone or Ravenwing black green. Retaining a reserve company's own identity is the more conservative option when no specific attachment example is being followed.