Dark Angels Armour and Squad Markings
Marking a model
Left and right mean the model'model’s own sides. Keep Chapter identity,Chapter, company, battlefield role, squad,squad and personal honours separate.each identify a different aspect of the model. A unit attached to a mixed strike force does not automatically become Deathwing or Ravenwing. Start with the chapter map.
Placement
Standard power armour
Wearer-left
Chapter badge
Wearer-right
Role / squad
Terminator armour
Wearer-left
Crux Terminatus
Wearer-right
Chapter / wing badge
Power armour normally has Chapter identity model-left and squad insignia model-right. Terminators reserve the left for their Crux and shift identity right. Codex Astartes shoulder convention.
Armour exception
Studded shoulder exception: when Mark VI-style studs occupy the wearer's left pauldron, put Chapter identity on the right and relocate or reduce the role/squad device. The armour layout overrides the usual shoulder arrangement. GW's explanation of the studded pauldron.
Green Dark Angels use white Chapter identity, red role badges, and model-left company knees. Ely's Dark Angels placement guide.
Helmet and rim colours normally follow the armour, rather than Ultramarines-style rank helmets or company-coloured rims. Forehead ornaments, robes and personal heraldry add distinction. Ely's studio-convention checklist. TheThis owner'army’s sergeant shields areadd ana approvedrank addition;marker theyalongside do not replacethe company kneesknee orand squad identification.
UseThe battle companies are 3–5;. Ely'Ely’s isolated “‘2–5”5’ isconflicts inconsistent.with the Ravenwing’s role as the 2nd Company.
Company knees: visual key
These patterns were checked against the diagrams linked from Lexicanum's individual company entries, citing Codex: Dark Angels (7th edition), p.13. Diagram-left/right below means looking directly at the badge, not the model's left/right limbs. Old scans are colour references only in the broad sense; pale fields may read white or bone. They are not paint swatches.
Deathwing and Ravenwing identify their specialised companies through livery and badges; use their Deathwing and Ravenwing pages for exceptions and squad heraldry.
Battlefield roles
Dark Angels role devices: double-ended vertical arrow, Battleline; four-way arrow, Close Support; blast, Fire Support. Ely's Dark Angels guide.
Knotley’s 2026 codex review lists the following infantry roles. This is background organisation, not the game’s BATTLELINE keyword:
Battleline
Infantry examples
Intercessors, Heavy Intercessors, Infiltrators.
Close Support
Infantry examples
Assault Intercessors, including jump packs; Inceptors, Incursors, Reivers, Infernus.
Fire Support
Infantry examples
Aggressors, Desolation, Eliminators, Eradicators, Hellblasters.
For the full role list and discussion, see Knotley’s 2026 codex review. Older squad types belong in theThe historical notes, rathercover thanolder beingsquad silentlytypes erasedand fromtheir an existing collection.markings.
Unresolved · Infernus
Infernus remainsmarkings avary sourcebetween conflict:sources. The printed categorisation says Close Support, while GW miniatures and earlier presentation display Fire Support. Lexicanum prefersfavours the visualstudio interpretation;markings thatand preferencesuggests a codex typo, but this is editorialits inference.interpretation. EitherClose shouldSupport be labelled byfollows the sourceprinted followed,category; ratherFire thanSupport describedfollows asthe undisputed.studio miniatures. Conflict and citations.
Squad numbers and attachments
The usual battle-company plan is 1–6 Battleline, 7–8 Close Support, 9–10 Fire Support. Reserve squads can extend a reinforced company to 11–20, without repeating that fixed role allocation. The 10th's Vanguard numbering is also more flexible. A ten-man squad split into two combat squads can retain one squad number; two tabletop units do not necessarily mean two permanent organisational squads. Codex Astartes organisation and numbering.
Keep a roster recording parent company, attached company, squad number and chosen badge. Applying the generic attached-company heraldry convention to Dark Angels knees is a reasonable planning interpretation; it does not justify repainting Deathwing bone or Ravenwing black green. Retaining a reserve company's own identity is the more conservative option when no specific attachment example is being followed.
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